21st of Mar, 2004ce* in: babelmedia, games
Some serious “Darkness” inspired Glam Rock here!
I made the majority of the art in Flash then over to photoshop for some filters etc. Possibly one of my favorite projects at Babel and for this client, as with iTV projects I got about 2 weeks to work at my leisure and do a proper job on the art.


9th of Mar, 2004ce* in: babelmedia, games
One of many strangely named games that we produced for Nation217, and somewhat inspired by our coder Marc Coupar! The basic idea of the game is to climb up a rock face and collect eggs. I wanted an adventurous feel to it, mixed with a Toriyama inspired character for the front screen, skillfully this was all drawn by my new artist Mat.


1st of Mar, 2004ce* in: babelmedia, games
Although I ended up art directing this game, my original art was never used. This was mostly down to the clients (then) fickle nature of deciding what style they wanted. They went on to have vastly different styles for each game.


9th of Feb, 2004ce* in: babelmedia, games
A decent Arkanoid clone for interactive TV. The programmer built a special level building tool for us, there’s quite a few funny looking levels near the end!
I really wanted to get a good clean crisp feel for this one, like old 16bit games that used sumptious gem stone looking objects and so on. The artist was on a freelance contract at the time, I told him to do the frontscreen in 3D… however I meant 3D software not painted in photoshop!! Anyhow, turned out really well as can be seen above


6th of Sep, 2003ce* in: babelmedia, games
This is probably the longest in-production game for iTV that exists, released just in time for the Olympics by a company other than the one we started doing it for. The problem stemmed from no one really knowing what they wanted, but the art department only having a fixed amount of budget to complete said unknown graphics, which we did until our particular budget ran out. From then on I’m not sure what happened to it… while it hung in limbo we and the client haemorrhaged cash, leading to the closure of the department.


11th of Jul, 2003ce* in: babelmedia, games, illustration
Some characters I developed for an interactive TV game. Initial concept for the game, that opened up the style.
24th of Jun, 2003ce* in: babelmedia, games
IO was released on the Sky TV platform here in the UK in November 2003, its the first game of its kind! (on this platform) A side scrolling shoot-em-up.
The only way to access the game is press Interactive on your sky remote and select “GoPlayTV”. It’ll cost aobut 75 pence to play.
I worked on this project with the then art director, Tom Jackson (who designed and made all the characters), Marc Coupar (programmer) and Robin Gething (audio). Also Dan Croucher (enemy patterns) and Russ Williams (codebase) were in the mix.
IO is actually a great game! Although it was in testing for months before it could be released… Sky TV games have to work on all of thier 30+ variations of recivers, all of which have different hardware!


14th of Jun, 2003ce* in: games, illustration
tiles from the aqua zone of this side scrolling shoot’em up game
