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Interactive TV is a service offered in the UK from Sky (satellite broadcast). The technology is a hybrid of Spectrum48k processing power with Jpegs. I jest, but it is something like that.

(This area is still being populated with old content, as and when I get around to it!)



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Blockbusters

15th of Oct, 2004ce* in: games, illustration

In the final version of this interactiveTV game I had to disguise the fact that this is Bob Holness, because his daughter (who looks after his IP) couldn’t convince fremantle media (who own Blockbusters) to give her money… so I gave him a dodgy looking moustache! I recon Bob would have wanted his likeness used, by all accounts Blockbusters was his life!

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Manleys Fudge

30th of Sep, 2004ce* in: babelmedia, games

Despite the bizarre name, this is a very good and original game (not a reskin as we were getting into the habit of doing). Originally called “boy who fried wolf” the game requires you to activate a shield if the baddies come too close to you, however you only get a certain amount of charge in the shield. Except in this case you have to stop “fugde goblins” from taking Manley’s Fudge, from his camper van. Manley is a gay TV presenter on Nation 217. Figures.

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Darts Pro

15th of Sep, 2004ce* in: babelmedia, games

Starring Martin & Hawken!
Highly polished game this, but only because I whipped my artist into shape daily. Mat enjoyed it though.

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Castle Seige

1st of Sep, 2004ce* in: babelmedia, games

Our client asked us if it could be possible to make a target shooting game on the iTV platform, Dan Croucher (our game designer) came up with a few technical possiblities for the game, alone with themes and we were settled on a castle. Originally I wanted to do a sand castle or ice palace, these looked damn nice in the first renders from my artist John however the client wanted a medieval castle, which made me think of cutout shapes, the above graphics were realised!
I think this is one of the more creative games we made for Yoo, with the usual high quality we put into everything that really did make our games stand out from the usual clones. This game went on to be re-skinned as a “lord of the rings” style castle a bit later on.

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Koi Koi

9th of Aug, 2004ce* in: babelmedia, games

Fairly simple game, that we went on to reskin a few times. This game was really cute, well about as cute as we could get it without the client rejecting it.

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Bockbusters “Gold Run”

30th of Jul, 2004ce* in: babelmedia, games

Technically this is one of the best quiz games I’ve seen on iTV, it’s also the last game Marc “never pays his invoices” Coupar worked on before he left babel to set up Bedrock TV.
In the final version of this interactiveTV game I had to disguise the fact that this is Bob Holness, because his daughter (who looks after his IP) couldn’t convince fremantle media (who own Blockbusters) to give her money… so I gave him a dodgy looking moustache! I recon Bob would have wanted his likeness used, by all accounts Blockbusters was his life!
The main game screen is dressed in authenic late 80’s studio set, faithfully recreated by my artist Mat.

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Domino Fall

9th of Jun, 2004ce* in: babelmedia, games

This is a re-skin of the DNA game we made earlier.

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Ball Breaker

22nd of Apr, 2004ce* in: babelmedia, games

Probably one of the best looking games ever to reach interactive TV. I doodled the board out in Flash MX (it’s really handy for geometric stuff) Then Glam’ed it up in Photoshop, I guess it looks a bit like a 24bit speedball2 table. The front screen was rendered in Lightwave from a sketch by my tallented artist John.

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DNA

7th of Apr, 2004ce* in: babelmedia, games

The result of various itterations, the client was happy with a sort of Dr.Mario style game, with little nasties to squish. Originally I went for a 50’s cartoon style, however not to the clients taste I later sketched out a suitable design for my tallented artist (John Godwin) to paint in photoshop.

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Pachinko

30th of Mar, 2004ce* in: babelmedia, games

Whee! Sexy Girls!
Pretty much an open ended brief on this one, te client just wanted a “Pachinko” game, however as most current sky boxes’ hardware doesn’t support five thousand balls flying around the screen, we were given license to rip off a mechanism that had been on another games channel.

Anyway, I got an excuse to shove manga babes and Japanese text into the game, so I couldn’t care a less what mechanism it used because the art hit the jackpot 1st time!

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