My 3d experiments.
(This area is still being populated with old content, as and when I get around to it!)

A few things don’t quite work in realtime 3d on the web, alphas are overlapping for some reason. Managed to get the bike into just over 1024 polygons but deleted such goodies as brake cables etc.












10th of Sep, 2005ce* in: 3D, illustration
(6313 polygons)
wheels can collapse into the body section.
If you would like to have a go at texturing this, email me for the model




10th of Jun, 2005ce* in: 3D, illustration
(drunken tricycling rabbit cowboy)
1604 polygons in total, two 16bit textures of 32 x 32 pixels.
















10th of Oct, 2003ce* in: 3D, illustration
The game was for Interactive TV on SateliteTV, the client also wanted ideas for a TV commercial.
The client wanted a huge monolith constructed from Tetris peices, in different materials. Took a fair while to work in the modelling program. Soon after this, the client I was working with wanted the blocks smaller. “make them a 1/3rd smaller”
19th of May, 2003ce* in: 3D, animation, babelmedia, games, pixelart
Some 16 colour sprites that I did for the game “super sports” on interactive TV
10th of Mar, 2002ce* in: 3D, animation, furifuri, illustration, websites
made for the promotion of Automodelista a ps2 game.