22nd of Feb, 2004ce* in: babelmedia
This website never really happened, they just asked us to pitch for the design. I had a bit of free time knocking about so I knocked up this.



ce* in: babelmedia, games
A decent Arkanoid clone for interactive TV. The programmer built a special level building tool for us, there’s quite a few funny looking levels near the end!
I really wanted to get a good clean crisp feel for this one, like old 16bit games that used sumptious gem stone looking objects and so on. The artist was on a freelance contract at the time, I told him to do the frontscreen in 3D… however I meant 3D software not painted in photoshop!! Anyhow, turned out really well as can be seen above


7th of Feb, 2004ce* in: babelmedia
Unmemorable work on an unmemorable DVD menu, in 5 million different languages. This required quite a bit of work, not really all that interesting so I’ll just leave it here.


9th of Jan, 2004ce* in: babelmedia
This was my final production level involvement in Nintendo assets, where I Art Directed and did some of the wallpapers.
The screensaver is particularly interesting, its archived on Ming. Also this is the first time I’ve worked with my new artist Mat on Nintendo stuff, he’s done a fine job!


18th of Dec, 2003ce* in: animation, babelmedia, pixelart
yes, Transformers!
Made to impress Atari USA, which it did.
21st of Oct, 2003ce* in: babelmedia, websites
Wow! Lot’s of work put into this classy looking website pitch. It looked like myself and Tom Jackson had hit the nail in the head with loving smiles and emails of joy from Atari Europe.
“tumbleweed rolls by”
We finally found out that the project had been put on hold and they didn’t want a website just yet. (we were later to re-pitch with another website design that fucking rocked! Which the American division of Atari stole and still use to this day, nice!)


9th of Oct, 2003ce* in: babelmedia
Possibly, if not definitely, my best wallpaper ever.


9th of Sep, 2003ce* in: babelmedia, websites
Hasbro came to Babel looking for some translations and came away with an excelent walk through guide with original illustrations, animations and all in 12 languages to boot. Sadly this wonderfull site didn’t ever go live, because Hasbro pulled the plug at the last minute after a corporate restructuring.
We still got paid though, which was nice!
check out the archive below for some animation fun.


ce* in: babelmedia, websites
“Think Pink” would have been an innovative title for this glitzy yet seemingly droll and probably mind numbingly boring game. Here I made the cut down version of the American website in various European languages, tricky work because of the differing lengths of (German) words.

