

30th of Oct, 2004ce* in: babelmedia, websites
We made the European website for this classic GBA game, but more importantly have a look at the promotional shots from the Japanese release (above)!
18th of Oct, 2004ce* in: babelmedia, websites
This was a pitch for Sony’s newly announced (at time of writing, Jan ‘05) “kenetics” game, providing gym workouts for users. Obviously both our marketing team and our creative team at Babel wanted to win this project, unfortunatly it didn’t work out that way - however I think the 3d demo was very strong and if we had won the pitch then the creative team and myself would have made one of the best websites Sony had ever seen… (!)
Many thanks to James Tindal and John Godwin.

15th of Oct, 2004ce* in: games, illustration
In the final version of this interactiveTV game I had to disguise the fact that this is Bob Holness, because his daughter (who looks after his IP) couldn’t convince fremantle media (who own Blockbusters) to give her money… so I gave him a dodgy looking moustache! I recon Bob would have wanted his likeness used, by all accounts Blockbusters was his life!

ce* in: illustration
I drew this for fun, I’ve never drawn a clown before… never actually wanted to either.


13th of Oct, 2004ce* in: girls, illustration, neo geisha
On the phone…
inspired by my all time favorite Hanga artist, Ito Shinsui

12th of Oct, 2004ce* in: girls, illustration, neo geisha
The texture on the kimono took about a month to complete. I almost gave up, glad I didn’t now.

This month, Web design note profile me and my work on; Pantone, Transport for London and Salon Boutique.
Now that the iPhone is finally hitting Japan, and I've finally upgraded to Leopard, I'm looking for a pro-active programmer to work with me on game development
one approached us to handle their Japanese localisation and filming / press.
Client: Nintendo
Roles: art direction,
3d modelling,
technical
Medium: flash
Medium: flash
Medium: pose from model, Adobe Illustrator
Medium: pose by model, Adobe Illustrator
Medium: post by model, Adobe Illustrator
Medium: pose by model, Adobe Illustrator