
22nd of Feb, 2004ce* in: babelmedia
This website never really happened, they just asked us to pitch for the design. I had a bit of free time knocking about so I knocked up this.
14th of Feb, 2004ce* in: diary
somehow, my USB connector is broken, has been for ages but only just works. I got very angry with it the other day (as its the connection to my outside world, internet / data / wacom input) and took my laptop apart.
Unfortunatly Ive now ripped the motherboard to bits, and now have no USB. Ever again.
Which means I cant update my websites, read my email, and all other things associated.
Joy! Maybe now I can read a book or something!




ce* in: babelmedia, games
A decent Arkanoid clone for interactive TV. The programmer built a special level building tool for us, there’s quite a few funny looking levels near the end!
I really wanted to get a good clean crisp feel for this one, like old 16bit games that used sumptious gem stone looking objects and so on. The artist was on a freelance contract at the time, I told him to do the frontscreen in 3D… however I meant 3D software not painted in photoshop!! Anyhow, turned out really well as can be seen above


7th of Feb, 2004ce* in: babelmedia
Unmemorable work on an unmemorable DVD menu, in 5 million different languages. This required quite a bit of work, not really all that interesting so I’ll just leave it here.
This month, Web design note profile me and my work on; Pantone, Transport for London and Salon Boutique.
Now that the iPhone is finally hitting Japan, and I've finally upgraded to Leopard, I'm looking for a pro-active programmer to work with me on game development
one approached us to handle their Japanese localisation and filming / press.
Client: nintendo
Roles: screensavers, wallpapers
Client: nation217 (now "quiznation")
Roles: art direction
Roles: layout and technical production